Heroes & Generals Update 1.15.1 (New Recon Vehicles)

Written by Jeffrey Young no comments
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Attention Soldiers! Achtung Soldaten! солдаты внимания!

In the Update 1.15.1, Heroes and Generals have added three brand new vehicles for vehicle loving recon players.

These are the: American T8E1 Stuart Recce, German SD.KFZ 234/2 aka Puma, and the Russian BA-11. This gives the veteran recon players with even better-protected vehicles than the former with little drawbacks to speak of.  

Disclaimer: H&G developers release little info about new vehicles (Armor Layout, Gun Damage, etc). The info on this article is a mix of developer info and real-life stats, so some info might be off to best match what will be in-game. Thank you for reading and your cooperation.

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T8E1 Stuart Recce

Quick Info

Faction/Nation: American

Soldier Class: Recon Only 

Armaments: 1x .50 Cal M2 Browning MG + 1x .30 Cal M1919A MG

Armor: 25 mm- 38 mm (Millimeters)

Horsepower: 296 HP

Weight: 12.5 Tons

Length: 4.5 Meters

 

Armor Layout 

Hull Armor 

Front (Upper Plate): 29 mm

Front (Lower Plate): 38 mm

Side (Upper Plate): 29 mm

Side (Lower Plate):25 mm

Rear: 25 mm

Roof: 13 mm (Except where the turret used to be)

 

In-Depth Analysis

          The American faction gains the T8E1 Stuart Reece tracked reconnaissance vehicle, unlocked at level 10 of the chauffeur ribbon. It possesses two MGs: one .50 cal and one .30 cal. This is best to deal with pesky infantry to weakly armored vehicles! The turret ring for the .50 cal allows for a full 360-degree rotation, while the .30 cal is used from inside the hull. The armor and health are similar to the M5 Stuart tank since it is the same hull. Its tracks allow for good traverse over most terrain. But its drawback is the hole where the turret used to be. Where the turret of the Stuart is gone, it is replaced with the .50 Cal with a turret ring. The gunner of the .50 cal is fully exposed to enemy fire with barely any cover and no gun shield whatsoever. To have this vehicle operate at full capacity you would need: one driver, one .30 cal gunner, one .50 cal gunner.

 

Suggestions/Tips

  • Actively avoid direct conflict with heavy enemy armor because they will try their best to destroy your vehicle!

  • The Achilles heel of this vehicle is its exposed top; all the crew is visible from the outside and vulnerable, so beware of who’s around your vehicle. This could easily be avoided by keeping on the move, use foliage/concealment, or be aware of enemy positions.  

  • Since the T8E1 is still decently protected this could be used as infantry support and even a mini troop transport from its decent traverse over terrain. 

  • This could be used as a hit and run the vehicle for contested points to support infantry but not against enemy armor.

  • The best way to play most recon vehicles is with a buddy or two to allow for the vehicle to be at top performance; this is the same for the T8E1 Stuart. 

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SD.KFZ. 234/2 Puma 

Quick Info

Nation/Faction: German

Soldier Class: Recon Only 

Armaments: 1x 50mm KWK 39/1 L/60 Cannon + 1x Coaxial Mg-42

Armor: 10 mm - 30 mm (Millimeters)

Horsepower: 217 HP

Weight: 11.5 Tons

Length: 6 Meters

 

Armor Layout

Turret Armor :

Front: 30 mm

Side: 10 mm

Rear: 10 mm

Roof: 8 mm

 

Hull Armor : 

Front 30 mm

Side: 15 mm

Rear: 15 mm

Roof: 5 mm

 

In-Depth Analysis

          The German faction boasts the iconic Puma armored car, unlocked at level 12 of the chauffeur ribbon. The only weapons it possesses, located in the turret, is the 50mm KWK 39 L/60 Cannon with a coaxial Mg-42, to deal with both infantry and armored vehicles. The Puma trades armor for speed. Since its an armored car, it lessens the amount of health the puma has and also affects its speed on different terrain. Its wheels allow faster speeds on roads, but slower on dirt and mud. Both gunner and driver are moderately protected from small arms fire and MG fire, but not big caliber rounds. The front armored plates go up to 30 MM, while the sides and rear only go to 10MM. This means that if a machine gun has enough penetrating power, it could damage the Puma’s health! This is the downside of the Puma and why it should primarily be used as a hit and run vehicle. If you keep on the move it is harder to destroy you! To have this vehicle operate at full capacity you would need at least: One driver and one gunner.

 

Suggestions/Tips

  • The Puma is fully enclosed, but remember that vision ports in recon vehicles are kept open but Can be closed!

  • If going against enemy armor, the Puma should be primarily used as a hit and run vehicle. It can't take many shots but can deal great damage to enemy armor with its 50MM cannon.

  • If going against infantry, the Puma could be used as infantry support but should keep on the move. There could be a chance the enemy could possess anti-tank weapons, that could destroy the Puma easily.

  • Don't risk getting your mobile enabling devices (engine, transmission, wheels) knocked out. It makes escaping much the more difficult.

  • Similar tips that apply to the M8E1 Stuart also apply to the Puma

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BA-11

Quick Info

Nation/Faction: Soviet Union/USSR

Soldier Class: Recon Only 

Armaments: 1x 45 mm K20 Cannon + 1x Coaxial 7.62 mm DT Machine Gun + 1x hull 7.62 mm DT Machine Gun

Armor: 13 mm (Milimeters)

Horsepower: 90 HP

Weight: 8.1 Tons 

Length: 5.3 Meters

 

Armor Layout

Turret Armor :

Front: 13 mm

Side: 13 mm

Rear: 10 mm

Roof: 8 mm

 

Hull Armor : 

Front: 13 mm

Side: 13 mm

Rear: 10 mm

Roof: 8 mm

 

In-Depth Analysis

         The Soviet Union gains the BA-11 infantry fighting vehicle, unlocked at level 12 of the chauffeur ribbon. It possesses the 45 mm K20 Cannon and two 7.62 mm DT Machine Guns. The 45 mm K20 is the same exact cannon on both Soviet light tanks and the BA-6 IFV, those stats apply to the BA-11 too. The turret gunner also has a coaxial mg to deal with infantry as well, while the front MG gunner can cover the front of the IFV. The BA-11 might have a similar health count to the BA-6 since both are armored cars. Their wheels make them fastest on roads than on rougher terrain. The BA-11 is fully enclosed, protecting the crew from small arms fire, except for vision ports. They are weak against anti-tank weapons and big caliber munitions. To have this vehicle operate at full capacity you would need: One Driver, One 45 mm K20 Cannon Gunner, and one 7.62mm MG Gunners.

 

Suggestions/Tips

  • Don't risk getting your mobile enabling devices (engine, transmission, wheels) knocked out.

  • Remember that vision ports in recon vehicles are kept open but CAN be closed!

  • If going against enemy armor, the BA-11 should be primarily used as a hit and run vehicle. It can't take many shots but can deal great damage to enemy armor with its 45 mm cannon.

  • If going against infantry, the BA-11 could be used as infantry support but should keep on the move. There could be a chance the enemy could possess anti-tank weapons, that could destroy the BA-11 easily. With the use of both gunners, this could hold an infantry push to a contested point.

 

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Brief Overview/Synopsis:

The best armored and survivability goes to the T8E1. It could take more shots than the other two, but still needs to actively avoid enemy armor. The best-protected crew members go only to the driver and .30 cal gunner, with the only exception of the vision ports. This is best primarily to hold against enemy pushes and assist infantry. 

 

The best mobility goes to the Puma; its strong horsepower engine allows for good speed even when on rough terrain. The Puma can handle most situations since it has good speed, a main cannon, and machine gun, to allow to engage all types of ground forces. Its only downfall is its low armor and health 

 

The BA-11 is the jack of all trades. Mediocre armor health and protection, speeds between the T8E1 and Puma, and decent firepower. These kinds of traits pair best for an infantry support role. Having two gunners allow for more awareness of enemy troops and the fully enclosed cabin allows for better protection for all crew members from small arms fire. It's still best to keep a distance since you don't have the best engine to run away and chances of anti-tank weapon wielding infantry.

 

Sources:

https://heroesandgenerals.com/2019/07/1-15-1-update/

https://heroesandgenerals.gamepedia.com/M5A1_Stuart

http://www.tanks-encyclopedia.com/ww2/soviet/BA-11.php

https://wiki.warthunder.com/Sd.Kfz.234/2#Survivability_and_armour

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