Four new warships added to the World of Warships ST

Written by Jonathan Manuel no comments
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On January 14 of 2020 the developers behind the popular naval game World of Warships posted a dev blog on their Facebook page which revealed four new and quite exciting ships that are to be added to the game following their time in the Super Test.

On January 14 of 2020 the developers behind the popular naval game World of Warships posted a dev blog on their Facebook page which revealed four new and quite exciting ships that are to be added to the game following their time in the Super Test. Of these four perhaps the most interesting one is the Japanese Tier X Battleship Yashima armed with 3x2 510mm guns, which are now the largest currently in game, surpassing even the 460mm guns on the legendary Battleships Yamato and Musashi. The second of the four ships added was the Pan European Destroyer Orkan which is an Ex British M class Destroyer that was given to Poland during the Second World War to bolster their fledgling Destroyer force. The third ship added to the super test is an oddity, a Japanese premium Tier VIII Destroyer by the name of Arashi. Naval history buffs will undoubtedly recognize it as the ship that accidentally lead US Navy carrier aircraft directly to the main Japanese force during the Battle of Midway which directly resulted in the sinking of all four Japanese fleet carriers present. However, this is not the same Arashi that many will know, in fact the Arashi coming to World of Warships is oddly enough armed with 3x1 150 mm/55 SK C28 of German origin. The ship that players will see in game is not the historical ship but in fact is quite likely (as many have theorized) part of a rumored second collaboration with the producers of the popular Japanese Anime High School Fleet (aka Haifuri) that has been greatly discussed and even commented on by Lesta/Wargaming as well as even the producers of Haifuri. The fourth and final ship to be added to ST is another oddity, the Tier IX German Cruiser (Battlecruiser) Ägir which appears to be an O class Battlecruiser but armed with 3x3 305mm guns. Currently very little is known about this ship including weather or not it was an actual proposal or if it is just another ship designed by the developers for the game. The stats for these ships are as follows:

Tier X Yashima

Yashima is a Battleship of the Design A-150 program. These warships were the planned successor to the Yamato class and are often seen as the ultimate development of the Japanese battleship doctrine. Yashima in-game is armed with 3x2 510-mm guns and a heavy AA defense. The battleship has shells with high damage and very good penetration, but not the best ballistics. As these shells need to pass through a thick armor to detonate, there will often be over-penetration when lightly armored targets are hit. However, enemy battleships are a perfect target for Yashima.

 

Hit points — 97200. Plating — 32 mm.

Main battery — 3x2 510 mm.

Firing range — 26.6 km. Dispersion at this range — 272 m.

Sigma — 2.10.

Maximum HE shell damage — 8100. Chance to cause fire — 40%. HE initial velocity — 720 m/s.

Maximum AP shell damage — 19400. AP initial velocity — 720 m/s.

Reload time — 35.0 s.

180 degree turn time — 60.0 s.

Secondary Armament:

2x3 155.0 mm, range — 7.0 km.

Maximum HE shell damage — 2600. Chance to cause fire — 10%. HE initial velocity — 925 m/s

10x2 100.0 mm, range — 7.0 km.

Maximum HE shell damage — 1700. Chance to cause fire — 6%. HE initial velocity — 1000 m/s

AA defense: 24x2 40.0 mm, 16x3 25.0 mm, 10x2 100.0 mm.

AA defense short-range: continuous damage per second — 102, hit probability — 85 %, action zone 0.1–2.5 km;

AA defense mid-range: continuous damage per second — 438, hit probability — 75 %, action zone 0.1–3.5 km;

AA defense long-range: number of explosions in a salvo — 10, damage within an explosion — 1540, continuous damage per second — 235, hit probability — 75 %, action zone 0.1–5.8 km;

Number of explosions in a salvo — 10, damage within an explosion — 1540, action zone 3.5–5.8 km.

Maximum speed — 27.0 kt. Turning circle radius — 900 m. Rudder shift time — 18.7 s.

Surface detectability — 18.0 km. Air detectability — 12.8 km. Detectability after firing main guns in smoke — 20.9 km.

Available consumables:

1 slot — Damage Control Party

2 slot — Repair Party

3 slot — Fighter/Spotting Aircraft

Tier VIII Orkan

Orkan is the former British M class destroyer Myrmidon, that was given to the Polish fleet during the Second World War in order to bolster the Polish Navy’s destroyer force. Orkan’s main strength in the game is her main caliber guns. Fast and long-range torpedoes act as an auxiliary armament due to their not very high damage and having only 4 torpedoes per salvo. The destroyer has access to Surveillance Radar but no Smoke Generator.

Hit points — 15700. Plating — 19 mm.

Main battery — 3x2 120 mm.

Firing range — 11.6 km. Dispersion at this range — 102 м.

Sigma — 2.00.

Maximum HE shell damage — 1750. Chance to cause fire — 9%. HE initial velocity — 774 m/s.

Maximum AP shell damage — 2250. AP initial velocity — 774 m/s.

Reload time — 4.5 s.

180 degree turn time — 9.0 s.

Torpedo tubes — 1x4 533 mm.

Maximum damage — 10700.

Range — 12.0 km. Speed — 76 kt.

Torpedo detectability — 1.6 km.

Reload time — 70 s.

Launcher 180 degree turn time — 7.2 s.

AA defense: 1x4 40.0 mm, 6x1 20.0 mm, 1x1 102.0 mm, 3x2 120.0 mm.

AA defense short-range: continuous damage per second — 70, hit probability — 95 %, action zone 0.1–2.0 km;

AA defense mid-range: continuous damage per second — 35, hit probability — 100 %, action zone 0.1–2.5 km;

AA defense long-range: continuous damage per second — 35, hit probability — 100 %, action zone 0.1–5.2 km;

Number of explosions in a salvo — 1, damage within an explosion — 1260, action zone 3.5–5.2 km.

Maximum speed — 35.0 kt. Turning circle radius — 590 m. Rudder shift time — 3.7 s.

Surface detectability — 7.0 km. Air detectability — 3.0 km. Detectability after firing main guns in smoke — 2.5 km.

Available consumables:

1 slot — Damage Control Party

2 slot — Engine Boost

3 slot — Repair Party (Duration time 10 s; HP per second 157, Reload time 120 (80) s; Charges 1(2));

4 slot — Surveillance Radar (Duration time 15 s; Detection of ships 7.5 km; Reload time 180(120) s; Charges 2(3)).

Tier VIII Arashi


 

Arashi is equipped with German 150-mm guns and Hydroacoustic search, unusual for a Japanese destroyer. The main part of the ship’s gameplay is conducting stealthy torpedo attacks. (Note: This ship may be for an upcoming collaboration with the Japanese Anime High School Fleet better known as Haifuri)

Hit points — 13300. Plating — 19 mm.

Main battery — 3x1 150 mm.

Firing range — 11.4 km. Dispersion at this range — 100 м.

Sigma — 2.00.

Maximum HE shell damage — 2500. Chance to cause fire — 11%. HE initial velocity — 875 m/s.

Maximum AP shell damage — 3900. AP initial velocity — 875 m/s.

Reload time — 5.0 s.

180 degree turn time — 20.0 s.

Torpedo tubes — 2x4 610 mm.

Maximum damage — 20967.

Range — 10.0 km. Speed — 67 kt.

Torpedo detectability — 1.7 km.

Reload time — 112 s.

Launcher 180 degree turn time — 7.2 s.

AA defense: 4x1 25.0 mm.

AA defense short-range: continuous damage per second — 14, hit probability — 95 %, action zone 0.1–2.5 km.

Maximum speed — 35.0 kt. Turning circle radius — 640 m. Rudder shift time — 4.0 s.

Surface detectability — 6.8 km. Air detectability — 3.1 km. Detectability after firing main guns in smoke — 2.5 km.

Available consumables:

1 slot — Damage Control Party

2 slot — Smoke Generator (Duration time 20 s; Dispersion time 69 s; Reload time 240(160) s; Charges 2(3); Radius 450.0 m;

3 slot — Engine Boost

4 slot — Hydroacoustic Search(Duration time 100 s; Torpedo detection range 3.5.km; Ship detection range 5.0 km; Reload time 180(120) s; Charges 2(3))

Tier IX Ägir

Ägir is a battlecruiser with the same hull as Siegfried (O Class as designed) and armed with 9 305-mm guns. She is especially efficient in fighting at close and medium ranges due to her torpedo armament and secondary guns with improved accuracy and relatively quick reload, which are uncharacteristically strong for the class.

Hit points — 62850. Plating — 27 mm.

Main battery — 3x3 305 mm.

Firing range — 18.5 km. Dispersion at this range — 175 m.

Sigma — 1.8.

Maximum HE shell damage — 3600. Chance to cause fire — 27%. HE initial velocity — 865 m/s.

Maximum AP shell damage — 9400. AP initial velocity — 865 m/s.

Reload time — 22.0 s. 180 degree turn time — 30.0 s.

Torpedo tubes — 2x4 533 mm.

Maximum damage — 13700.

Range — 6.0 km. Speed — 65 kt.

Torpedo detectability — 1.3 km.

Reload time — 90 s.

Launcher 180 degree turn time — 7.2 s.

Secondary Armament:

9x2 128.0 mm, range — 7.6 km.

Maximum HE shell damage — 1500. Chance to cause fire — 5%. HE initial velocity — 900 m/s

AA defense: 9x2 128.0 mm,10x4 20.0 mm,9x2 55.0 mm.

AA defense short-range: continuous damage per second — 119, hit probability — 85 %, action zone 0.1–2.0 km;

AA defense mid-range: continuous damage per second — 364, hit probability — 90 %, action zone 0.1–4.0 km;

AA defense long-range: continuous damage per second — 130, hit probability — 90 %, action zone 0.1–6.0 km;

Number of explosions in a salvo — 6, damage within an explosion — 1540, action zone 3.5–6.0 km.

Maximum speed — 33.5 kt. Turning circle radius — 880 m. Rudder shift time — 14.0 s.

Surface detectability — 15.1 km. Air detectability — 10.7 km. Detectability after firing main guns in smoke — 11.7 km.

Available consumables:

1 slot — Damage Control Party

2 slot — Hydroacoustic Search (Duration time 120 s; Torpedo detection range 4.0 km; Ship detection range 6.0 km; Reload time 180(120) s; Charges 2(3));

3 slot — Repair Party (Duration time 28 s; HP per second 314.25; Reload time 120(80) s; Charges 2(3));

 

Note: All stats are listed without crew and upgrade modifiers, but with the best available modules. Please note that the information in the Development Blog is preliminary and subject to change.

 

Source: https://medium.com/@devblogwows/st-new-ships-5703a5b245c

 

 

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